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 cFg pGL-r3L1ckva

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Mesaje : 106
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Data de inscriere : 17/06/2010
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MesajSubiect: cFg pGL-r3L1ckva   Joi Iun 17, 2010 3:44 am

============================NORECOIL===================================
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases



alias "+S.Awp" "+attack2;+attack"
alias "-S.Awp" "-attack;wait;-attack2;w1;lastinv;w1;lastinv"
bind "Mouse3" "+S.Awp"

Name Chowder^
developer 1
deverloper 1
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"

//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

// tack_time> <delay_time> <start_delay> <flags>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"



;alias +F.Bun "alias cl_rebuy F.Bun;F.Bun"
;alias -F.Bun "alias cl_rebuy;alias F.Buh F.r1;-jump"
;alias F.Bun "rebuy;wait;F.Buh"
;alias F.Buh "F.r1"
;alias F.r1 "alias F.Buh F.r2;+jump"
;alias F.r2 "alias F.Buh F.r3"
;alias F.r3 "alias F.Buh F.r1;-jump"
bind space "+F.Bun"
alias "w4" "wait; wait; wait; wait"
alias "w7" "wait; wait; wait; wait; wait; wait; wait"
alias "w8" "wait; wait; wait; wait; wait; wait; wait; wait"
alias "w10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias "w30" "w10; w10; w10"
bind "ctrl" "+duck"
alias "w4" "wait; wait; wait; wait"
alias "w7" "wait; wait; wait; wait; wait; wait; wait"
alias "w8" "wait; wait; wait; wait; wait; wait; wait; wait"
alias "w10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias "w30" "w10; w10; w10"
Alias +sjmp "alias _special smp2;smp2;smp2"
alias -sjmp "alias _special"
alias smp2 "+forward;wait;-forward;+back;wait;+jump;wait;-jump;-back;wait;special;"
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".


unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "f" "drop"
bind "h" "+commandmenu"
bind "i" "messagemode admin_chat"
bind "j" "cheer"
bind "k" "arma"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "say Re To Alzz"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
"bind mouse1 +headshot"
bind "MOUSE2" "+attack2"
bind "r" "+reload ;"
bind "mouse2" "+attack2"
bind "KP_END" "mp5"
bind "KP_DOWNARROW" "vesthelm"
bind "KP_PGDN" "sg552"
bind "KP_LEFTARROW" "ak47"
bind "KP_5" "m4a1"
bind "KP_RIGHTARROW" "sgren"
bind "KP_HOME" "awp"
bind "KP_UPARROW" "hegren"
bind "KP_PGUP" "flash"
bind "KP_SLASH" "usp"
bind "KP_PLUS" "primammo"
bind "KP_ENTER" "secammo"
bind "KP_DEL" "defuser"
bind "*" "deagle"
bind "mouse1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "500"
sv_aim "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "5000000"
cl_cmdbackup "2"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "5000000"
cl_norecoil "1"
cl_nospread "1"
cl_nopred "0"
cl_sidespeed "5000000"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "8ball1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_cmdrate 300
cl_updaterate 800
cl_update 500
cl_smooth 0
cl_smoothtime 0.01
cl_rate 27500
cl_cmdbackup 30
cl_lagcomp_errorcheck 1
fps_max 100
rate 180000
cl_interp 0.05
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 140 0"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "500"
fps_modem "0"
gamma "3"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_affinemodels "1"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_zmax "9999"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "1"
gl_max_size "128"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0.000000"
gl_palette_tex "1"
gl_picmip "1.5"
gl_playermip "0"
gl_reporttjunctions "0"
gl_round_down "1"
gl_wateramp "0"
gl_ztrick "0"
gl_dither "1"
gl_flipmatrix "0"
gl_norecoil "1"
gl_nospread "1"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "9999"
gl_spriteblend "0"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "3"
hud_saytext_internal "1"
hud_takesshots "1"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.970000"
mp_decals "20"
name "miNimaL Skill ;]"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sv_aim "1"
sensitivity "6.040000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.380000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "1.950000"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
+mlook
+jlook


alias arma "ada"

alias ada "alias arma asa;cl_righthand 1"
alias asa "alias arma ada;cl_righthand 0"
bind k "arma"

// :: Bunny Hop :: //

alias +1 "alias _special 2; 2"
alias -1 "alias _special; -jump"
alias 2 "3; wait; special"
alias 3 "4"
alias 4 "+jump; alias 3 5"
alias 5 "-jump; alias 3 4"
bind space "+1"

// :: Fast Attack :: //

//alias +01 "alias _special 02; 02"
//alias -01 "alias _special; -attack"
//alias 02 "03; wait; special"
//alias 03 "04"
//alias 04 "+attack; alias 03 05"
//alias 05 "-attack; alias 03 04"
//bind mouse1 "+01"


// :: Alias fast connect :: //

alias c1 "connect 89.32.108.89:27015"

// :: Alias ce a mai ramas :: //

alias "harta" "admin_map"
alias "unl" "admin_unllama"
alias "akick" "admin_kick"
alias "a" "admin_who"
alias "au" "admin_userlist"
alias "am" "amx_who"
alias "live" "admin_rcon sv_restart 1 LIVE LIVE LIVE LIVE LIVE LIVE LIVE! "
alias "t0" "admin_timelimit 0"
alias "s1" "admin_slayteam 1"
alias "s2" "admin_slayteam 2"
alias "all" "admin_restrict all"
alias "unall" "admin_unrestrict all"
alias "oso" "admin_rcon exec server.cfg"
alias "ip" "admin_showip"

// :: Alias start :: //

alias "r1" "admin_restart 3;admin_tsay white LIVE LIVE LIVE LIVE si LIVE !"
alias "r2" "admin_rcon sv_restart 3"
alias "r3" "admin_rcon sv_restart 5;admin_say LIVE HF !"
alias "rr" "admin_rcon sv_restart 1;admin_say RESTART"


// :: Fast Plant + Defuse :: //

//alias "+defuse" "+use; wait; wait"
//alias "-defuse" "-use; wait; wait; lastinv; wait"
//bind "e" "+defuse; +attack"

// :: Settings :: //

lightgamma "0.0001"
gamma "999" //CPL want "3"
brightness "500" //CPL want "1"
cl_himodels 0
cl_righthand "1"
cl_weather "0"
cl_bobcycle "0.8"
cl_bob "0"
cl_bobup "0.5"
exec userconfig.cfg

bind space "+sjmp"
Alias +3 "alias _special 4;4"; alias -3 "alias _special;-jump"; alias 4 "5;wait;special"; alias 5 "7"; alias 7 "+jump;alias 5 8"; alias 8 "-jump;alias 5 7"; bind "space" "+3"


Clear



________________________________________________________

// __________________
//--------( FLASHLIGHT )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"

bind "7" +fastfire


// __________________
//--------( Bomb Jump S. )--------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias w2 "wait; wait"
alias w3 "w2; wait"
alias w4 "w2; w2"
alias w5 "w3; w2"
alias qpist "slot2; w2; +attack; w2; -attack"

alias +bombjump "qpist; w5; +attack; w5; w5; +reload; w5; w5; w5; weapon_c4; w5; w5; +jump"
alias -bombjump "-attack; w5; w5; w5; w5;-reload; w5; w5; w5; w5; w5; w5; w5; -jump"

bind "x" "+bombjump"

Name Chowder^
sens 1.5
sensibity 1.4
__________________________________________________________

// __________________
//--------( GFX )----------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "0"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_lightmap "0"
precache "1"

gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_affinemodels "1"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_zmax "9999"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "1"
gl_max_size "128"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_norecoil "1"
gl_nospread "1"
gl_overbright "0.000000"
gl_palette_tex "1"
gl_picmip "1.5"
gl_playermip "0"
gl_reporttjunctions "0"
gl_round_down "1"
gl_wateramp "0"
gl_ztrick "0"
gl_picmip "0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "0"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0.3"
gl_overbright "0"
gl_polyoffset "9999"
gl_spriteblend "0"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
r_bmodelhighfrac "5.0"
___________________________________________________________

// __________________
//--------( Sound/Audio )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

hisound 2
loadas8bit 0//i//
bgmvolume 0
s_reverb 1rate 15000
s_reverb 1
s_rolloff 1
s_doppler 0
s_distance 60
s_automin_distance 2
s_automax_distance 30
s_min_distance 8
s_max_distance 1000
s_leafnum 0
s_refgain .4
s_refdelay 4
s_polykeep 1000000000
s_polysize 10000000
sv_aim "1"
s_numpolys 200
s_bloat 2
s_verbwet .25
s_a3d 0
s_eax 1
suitvolume .25
_snd_mixahead .1

alias "volmin" "volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias voldn volmin"
alias "vol01" "volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volup vol02;alias
voldn volmin"
alias "vol02" "volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volup vol03;alias
voldn vol01"
alias "vol03" "volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volup vol04;alias
voldn vol02"
alias "vol04" "volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volup vol05;alias
voldn vol03"
alias "vol05" "volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volup vol06;alias
voldn vol04"
alias "vol06" "volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volup vol07;alias
voldn vol05"
alias "vol07" "volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volup vol08;alias
voldn vol06"
alias "vol08" "volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volup vol09;alias
voldn vol07"
alias "vol09" "volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volup vol10;alias
voldn vol08"
alias "vol10" "volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volup vol11;alias
voldn vol09"
alias "vol11" "volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volup vol12;alias //r//
voldn vol10"
alias "vol12" "volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volup vol13;alias
voldn vol11"
alias "vol13" "volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volup vol14;alias
voldn vol12"
alias "vol14" "volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volup vol15;alias
voldn vol13"
alias "vol15" "volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volup vol16;alias
voldn vol14"
alias "vol16" "volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volup vol17;alias
voldn vol15"
alias "vol17" "volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volup vol18;alias
voldn vol16"
alias "vol18" "volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volup vol19;alias
voldn vol17"
alias "vol19" "volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volup volmax;alias
voldn vol18"
alias "volmax" "volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias voldn vol19"
alias "volup" "vol03"
alias "voldn" "vol01"

bind "Mouse4" "volup"
bind "Mouse5" "voldown"
__________________________________________________________

// __________________
//--------( AwP Script )--------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias +firespec "+attack;w2;slot2;w2;slot1"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec; dev1;echo *-Sniper Mode ENABLED-*; dev0;alias modespec m2"
alias m2 "bind mouse1 +attack; dev1;echo *-Sniper Mode DISABLED-*; dev0;alias modespec m1"

___________________________________________________________________________________________

// __________________
//--------( LAG/Ping )-------------------------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias setnetgraph netgraphon3
alias netgraphon3 "net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2"
alias netgraphon2 "net_graph 2; alias setnetgraph netgraphon1"
alias netgraphon1 "net_graph 1; alias setnetgraph netgraphoff"
alias netgraphoff "net_graph 0; alias setnetgraph netgraphfps"
alias netgraphfps "cl_showfps 1; alias setnetgraph netgraphon3"

alias r10000 "rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000; alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500"
r5000

alias updr55 "cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup updr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup updr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup updr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup updr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup updr40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup updr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup updr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup updr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup updr20; alias updrdn updr15"
updr30

alias cmdr55 "cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15;echo + 15 pachete"
cmdr40
bind "F7" "setnetgraph"
bind "F8" "r_dn"
bind "F9" "r_up"
bind "F10" "updrup"
bind "F11" "updrdn"
bind "F12" "cmdrup"
bind "Home" "cmdrdn"
bind "g" "+use"
rate "9500.000"
rate "9600.000"
rate "9700.000"
rate "9800.000"
cl_bob "0"
cl_bobcycle "0.8"
cl_latency "-90.0"
cl_cmdrate 300
cl_updaterate 800
cl_update 500
cl_smooth 0
cl_smoothtime 0.01
cl_rate 27500
cl_cmdbackup 30
cl_lagcomp_errorcheck 1
fps_max 100
rate 180000
cl_interp 0.05
cl_lc "1"
cl_lw "0"
cl_download_ingame "1"
cl_himodels "0.000000"
cl_gaitestimation "1.000000"
cl_timeout "300"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_affinemodels "1"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "1"
gl_max_size "128"
gl_zmax "9999"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0.000000"
gl_palette_tex "1"
gl_picmip "1.5"
gl_playermip "0"
gl_polyoffset "9999"
gl_spriteblend "0"
gl_reporttjunctions "0"
gl_round_down "1"
gl_spriteblend "o"
gl_wateramp "0"
gl_ztrick "0"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
max_shells "0"
max_smokepuffs "0"
loadas8bit "0.000000"
setinfo "ghosts" "0.000000"
mp_decals "300.000000"
console "1.000000"
_____________________________________________________________________________________________________________

// __________________
//--------( Console Color )----------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//

Green - 000 255 000
Red - 255 000 000
Purple - 235 000 235
Blue (Teal) - 000 200 200
Standard - 255 155 050
White - 255 255 255
Dark Blue - 000 000 255

____________________________________________________________

// __________________
//--------( Buy Menu )------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

bind kp_minus "defuser;vesthelm;vest;hegren; flash; flash;sgren;slot3"
bind kp_end "usp;buyammo2;buyammo2;buyammo2;slot3;w"
bind kp_downarrow "ak47; m4a1; primammo; slot3;w"
bind kp_5 "aug;sg552;buyammo1;buyammo1;vesthelm;vest;hegren;flash;flash;sgren;slot3;w"
bind kp_leftarrow "awp;buyammo1;slot3;w"
bind kp_slash "defuser; slot3"
bind kp_rightarrow "sgren; slot3"
bind kp_home "vesthelm; vest; slot3"
bind kp_uparrow "hegren;slot3"
bind kp_pgup "flash; slot3"
bind kp_ins "deagle; secammo; slot3;w"
bind kp_enter "ak47;
bind n "admin_rcon admin_ignore_immunity 0"
m4a1;buyammo1;buyammo1;deagle;buyammo2;buyammo2;buyammo2; defuser;
vesthelm; vest; hegren; flash; flash;sgren; slot3;w"
bind kp_plus "awp; buyammo1; deagle;secammo; defuser; vesthelm; vest;
hegren; flash; flash; slot3;w"
bind kp_del "mp5;buyammo1;buyammo1;buyammo1;slot3;w"
bind kp_pgdn "famas; galil;primammo;slot3;w"

___________________________________________________________________________________________

// __________________
//--------( NaMe )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
name "miNimaL Skill ;]"


________________________________________________________

// __________________
//--------( FPS )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
precache "1"
mp_decals "20"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_max_size "256"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_zmax "9999"
gl_dither "1"
gl_flipmatrix "0"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex "1"
gl_lightholes "0"
fpx_max "201"
fps_modem "201"
mat_dxlevel "-90"

// __________________
//--------( TINTA )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_bobcycle "0.8"
cl_bobup "0.5"
cl_bob "0"

_______________________________________________________________________

// __________________
//--------( Radar )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias radar_t radar_off
alias radar_off "alias radar_t radar_on; hideradar"
alias radar_on "alias radar_t radar_off; drawradar"
bind "'" "radar_t"
_____________________________________________________________________

// __________________
//--------( RaDio )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

//radio1 and text
alias r0 "slot10; rbndslot"
alias r1s1 "slot1; say_team -Cover me, I do sex with you`re mom`!-; rbndslot"
alias r1s2 "slot2; say_team -You take the point !-; rbndslot"
alias r1s3 "slot3; say_team -Hold this position, camp is good-; rbndslot"
alias r1s4 "slot4; say_team -Regroup team-; rbndslot"
alias r1s5 "slot5; say_team -Follow me !-; rbndslot"
alias r1s6 "slot6; say_team -Taking fire, need assistance !!-; rbndslot"

//radio2 and text
alias r2s1 "slot1; say_team -Go, go ,go va spune dAnz0r !-; rbndslot"
alias r2s2 "slot2; say_team -Team fall back-; rbndslot"
alias r2s3 "slot3; say_team -Stick together team-; rbndslot"
alias r2s4 "slot4; say_team -Take position and wait for my go-; rbndslot"
alias r2s5 "slot5; say_team -Storm in the front !-; rbndslot"
alias r2s6 "slot6; say_team -reporting in team-; rbndslot"

//radio3 and text
alias r3s1 "slot1; say_team -Affirmative / Roger that / you're right !-; rbndslot"
alias r3s2 "slot2; say_team -Enemy spotted-; rbndslot"
alias r3s3 "slot3; say_team -Need backup-; rbndslot"
alias r3s4 "slot4; say_team -Sector clear !-; rbndslot"
alias r3s5 "slot5; say_team -I'm in position !-; rbndslot"
alias r3s6 "slot6; say_team -Report-; rbndslot"
alias r3s7 "slot7; say_team -Get out of here, it's gonna blow !-; rbndslot"
alias r3s8 "slot8; say_team -Negative-; rbndslot"
alias r3s9 "slot9; say_team -got him !-; rbndslot"

//rebind slots
alias rbndslot "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; rbndslot2"
alias rbndslot2 "bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10"

//radio and text
alias s_rad1 "radio1; bind 1 r1s1; bind 2 r1s2; bind 3 r1s3; bind 4 r1s4; bind 5 r1s5; bind 6 r1s6; bind 0 r0"
alias s_rad2 "radio2; bind 1 r2s1; bind 2 r2s2; bind 3 r2s3; bind 4 r2s4; bind 5 r2s5; bind 6 r2s6; bind 0 r0"
alias s_rad3 "radio3; bind 1 r3s1; bind 2 r3s2; bind 3 r3s3; bind 4 r3s4; bind 5 r3s5; bind 6 r3s6; s_rad3b"
alias s_rad3b "bind 7 r3s7; bind 8 r3s8; bind 9 r3s9; bind 0 r0"

//radio and text Toggle
alias rad "txt_ON"
alias txt_ON "alias rad txt_OFF; bind z s_rad1; bind x s_rad2; bind c s_rad3"
alias txt_OFF "alias rad txt_ON; bind z radio1; bind x radio2; bind c radio3"

_____________________________________________________________________

// _________________________________________
//--------( EZ Jump, Duck & Speed Script )----------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias +nc.jump "-speed; alias d.spd; alias +spd; alias dnc.spd; nc.duck; nc.wait; +jump; +duck; wait; -jump; alias d.duck"
alias -nc.jump "j.spd; alias d.spd spd; jnc.spd; alias dnc.spd alias +spd +speed; j.duck; alias d.duck -duck"
alias +nc.duck "-speed; alias j.spd; alias +spd; alias jnc.spd; +duck; alias nc.duck -duck; alias nc.wait wait; alias j.duck"
alias -nc.duck "d.spd; alias j.spd spd; dnc.spd; alias jnc.spd alias +spd +speed; d.duck; alias j.duck -duck"
alias +nc.speed "speed.on"
alias -nc.speed "speed.off"

alias speed.on "+spd; alias spd +speed"
alias speed.off "-speed; alias spd"
alias nc.speed.tog "nc.speed.on"
alias nc.speed.on "speed.on; alias +nc.speed speed.off; alias -nc.speed speed.on; d1; echo *** Walk Activated ***; d0; alias nc.speed.tog nc.speed.off"
alias nc.speed.off "speed.off; alias +nc.speed speed.on; alias -nc.speed speed.off; d1; echo *** Walk Deactivated ***; d0; alias nc.speed
alias coltset "#cl_rate 9000;#ex_interp .03"
alias colt-0 "avadd 0 20.42 9.714 2.123;avadd 0 20.062 6.24 1.62"
alias colt-1 "avadd 1 25.13 6.22 2.053
alias colt-2 "avadd 2 12.13 8.92 3.95;avadd 3 18.34 6.31 1.47"
alias coltvec1! "avclear;colt-0;colt-1;colt-2;coltset;recoil 1.55;txt the colt;height_correction 0"
alias coltvec "coltvec1!"

alias sigx "avadd 0 20.13 4.43 2.14;;avadd 3 18.34 6.31 1.47avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sigvec "recoil 1.75;avclear;sigx;txt PFX Sig"

alias aug-numbers "avadd 0 22.61 6.86 2.32;avadd 1 27.58 4.89 3.69;avadd 2 12.6 9 4"
alias augsetup "recoil 1.65;txt PFX Aug"
alias augvec "avclear;aug-numbers;augsetup"

alias ak-01.5 "avadd 0 17.83 11.143 1.7490"
alias ak-11.5 "avadd 1 25.72 4.12 2.63"
alias ak-21.5 "avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47"
alias akvec "avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03;txt akizzle time;height_correction 0"


alias pistolx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31 1.47;avadd 2 13.23 6.54 2"
alias pistolxj "avadd 2 12.2 6 3"
alias pistolvec "avclear;pistolx;pistolxj;recoil 0.018;txt PiT-BuLL[X] deagle hand;#say `|(Private Deagle)|`|(New Shit)|`"


alias pistolvecs "avclear;avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.21;avadd 2 11.2 6.51 2.89;avadd 3 18.34 6.31 1.47;aswitch1;aswitchr1;#ex_interp 0.03;height_correction 0;recoil 0.018;txt b deagle"


alias scoutx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31 1.47;avadd 2 13.23 6.54 2"
alias scoutxj "avadd 2 12.2 6 3"
alias scoutvec "avclear;scoutx;scoutxj;recoil 0;txt PiT-BuLL[X] Scout eye;`|(Private Scout eye)|`|(New Shit)|`"

alias awpx "avadd 0 21.331 7.19 1.91;avadd 1 25.73 6.72 3.01;avadd 2 12.41 6.65 3.8"
alias awpvec "avclear;awpx;recoil 0;txt Private Awp eye"

alias smg-numbers "avadd 0 22.78 6.60 2.3;avadd 1 27.4 5 2.555;avadd 2 13.23 6.54 2"
alias smgsetup "recoil 1.45;txt PFX SMG"
alias mp5vec "avclear;smg-numbers;smgsetup"

alias para-numbers "avadd 0 21.72 6.52 3.42;avadd 1 27.85 4.19 3.55;avadd 2 13.23 6.54 2"
alias parasetup "recoil 1.78;txt PFX machingun"
alias paravec "avclear;para-numbers;parasetup"

alias g3-numbers "avadd 0 21.45 6.425 1.618;avadd 1 23.4 3.9 3.01;avadd 2 13.23 6.54 2"
alias g3setup "recoil 1.3;txt PFX weap"
alias snipervec "avclear;g3-numbers;g3setup"

alias knife-numbers "avadd 0 23 7 2;avadd 1 27 4 3;avadd 2 13.23 6.54 2;"
alias knifesetup "recoil 1.98;txt Private claw"
alias knifevec "avclear;knife-numbers;knifesetup"

alias xm-numbers "avadd 0 22.419 5.913 2.61;avadd 1 26.74 4.19 3.84;avadd 2 13.23 6.54 2"
alias xmsetup "recoil 1.57;txt PFX XM"
alias shotgunvec "avclear;xm-numbers;xmsetup"

alias scoutx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31 1.47;avadd 2 13.23 6.54 2"
alias scoutxj "avadd 2 12.2 6 3"
alias scoutvec "avclear;scoutx;scoutxj;recoil 0;txt PiT-BuLL[X] Scout eye"
_______________________________________________________________________________________________________________

// __________________
//--------( UnBindall )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "v" "say_team /me"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "g" "drop"
bind "e" "+use"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "ctrl" "+duck"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE3" ""
bind "KP_ENTER" ""
bind "F5" ""
bind "F7" ""
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "mwheelup" "+duck"
bind "mwheeldown" "+duck"
bind "END" "centerview"
"bind mouse1 +headshot"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
voice_scale "0.300000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1"
crosshair "1"
gamma "3"
lightgamma "1"
cl_cmdrate 300
cl_updaterate 800
cl_update 500
cl_smooth 0
cl_smoothtime 0.01
cl_rate 27500
cl_cmdbackup 30
cl_norecoil "1"
cl_nospread "1"
cl_lagcomp_errorcheck 1
fps_max 100
rate 180000
cl_interp 0.05
cl_timeout "300"
brightness "3"
con_color "255 140 0"
net_graph "3"
net_scale "33"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "1"
hpk_maxsize "0"
viewsize "120"
ati_subdiv "2"
ati_npatch "1.0"
r_bmodelhighfrac "5"
mp_decals "30.000000"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "1"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_affinemodels "1"
gl_max_size "128"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_zmax "9999"
gl_overbright "0.000000"
gl_palette_tex "1"
gl_picmip "1.5"
gl_playermip "0"
gl_reporttjunctions "0"
gl_round_down "1"
gl_wateramp "0"
gl_ztrick "0"
gl_dither "1"
gl_polyoffset "9999"
gl_overbright "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "0"
s_polysize "0"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0.000000"
volume "0.2"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
cl_showfps 1
model "gordon"
skin ""
topcolor "30"
bottomcolor "6""
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "300"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1""
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "6000"
cl_backspeed "6000"
cl_vsmoothing "0.00000"
m_pitch "0.022"
m_yaw "0.022"
sys_tycrate "150"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "1.8"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
cd_fps "0"
cd_sound "0"
hud_classautokill "0"
setinfo "_vgui_menus" "0"
setinfo "s" "67108863"
setinfo "_ah" "0"
setinfo "_cm_pw" "1"
setinfo "vgui_menus" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "ghosts" "0"
+mlook
cl_sidespeed "6000"
cl_yawspeed "600"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
crosshair "5.000000"
zoom_sensitivity_ratio "1.2"
bind "alt" "+toggle"

______________________________________________________________________________________________________________

alias +toggle "bind 1 preset1; bind 2 preset2; bind 3 preset3; bind 4 preset4; bind preset5; bind 6 preset6; bind 7 preset7; bind 8 preset8; bind 9 preset9; bind 0 preset10"
alias -toggle "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10"

alias preset1 "buy; menuselect 1; menuselect 4; buy; menuselect 7"
alias preset2 "buy; menuselect 4; menuselect 2; buy; menuselect 6"
alias preset3 "buy; menuselect 4; menuselect 3; buy; menuselect 6"
alias preset4 "buy; menuselect 4; menuselect 5; buy; menuselect 6"
alias preset5 "buy; menuselect 4; menuselect 6; buy; menuselect 6"
alias preset6 "buyequip; menuselect 2"
alias preset8 "buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 4"
alias preset7 "buyequip; menuselect 7"
alias preset9 "buyequip; menuselect 2; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 4; buyequip; menuselect 7"


________________________________________________________________________________________________

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
developer "1"
brightmodels=0
crosshair=0
esp_box=0
esp_boxradius=0
esp_carrier=0
esp_distance=0
esp_ent=0
esp_gaitsequence=0
esp_name=0
esp_plight=0
esp_reload_meter=0
esp_sequence=0
esp_thickness=0
esp_weapon=0
fullbright=0
gl_extra=0
glow=0
hud=0
nosky=1
outlined=0
radar=0
radar_fovdist=0
radar_ovzoom=0
radar_s=0
radar_x=0
radar_y=0
removals=1
bind "e"


alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "f" "+silentdefuse";
alias is_reloading "weapon_knife; wait; wait; lastinv"
alias +reload_fake "+reload"
alias -reload_fake " -reload; is_reloading"
bind "alt" +reload_fake


//NOTE! You must have bomb-.-'
//Just put it to your userconfig.cfg
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"


alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"

alias setnetgraph netgraphon3
alias netgraphon3 "net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2"
alias netgraphon2 "net_graph 2; alias setnetgraph netgraphon1"
alias netgraphon1 "net_graph 1; alias setnetgraph netgraphoff"
alias netgraphoff "net_graph 0; alias setnetgraph netgraphfps"
alias netgraphfps "cl_showfps 1; alias setnetgraph netgraphon3"

alias r10000 "rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000; alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500"
r5000

alias updr55 "cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup updr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup updr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup updr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup updr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup updr40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup updr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup updr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup updr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup updr20; alias updrdn updr15"
updr30

alias cmdr55 "cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15;echo + 15 pachete"
cmdr40
//vecs
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